Showing posts with label 3d rad. Show all posts
Showing posts with label 3d rad. Show all posts

3rd Person Shooter, Camera Modification

It's been awhile since the promised update. But I wanted to post a quick video of the new camera system. It's just basically a following 3rd Person Cam. Any feedback is appreciated.

Project Update- Muzzle Flash and Damage blur

A couple of quick video updates:


The frame rate was a little low, so Fraps had a hard time catching the muzzle flash.

November update- splash screen and Title screen!!!

This is a quick little something I threw together as a front-end for the project... This is in the hopes that I will have a small playable demo by the year's end.

October Update

October has been a productive month!! We now have a dialog system, I was able to re-implement the enemy AI system that I had intended. And on top of that, I also ended up with a very effective but simple way of spawning items and characters. There is still a bit of work to go, but an actual demo is not much further down the road hopefully.

October Update...Back into the cave

There is nothing new to show and tell, really. For now and the near future, I'm going back into the cave to undertake the task of coding in a bunch of enemies into the game. this consists of adding the models and making physics, collisions and scanning work. If that wasn't enough work, Then I have to take on the task of migrating all of that data into the Save/Load system. In a couple words, It's going to be boring/arduous work. When I re-emerge, hopefully, I will have a playable demo ready and available...

Stay Tuned.

Iso Shooter Update



Latest video showing development progress. Featuring a pause system, Weapon Inventory, Ammo Inventory, Enemy AI, Drivable Vehicles, Collectible Items,

Tea Party!!!

This is another update to my third person shooter project. I have the basic framework of a functional 3rd person shooter finished, and in this video I am demonstrating drivable vehicles and the newly added enemy AI as well.

I still plan on adding some type of inventory system beyond the existing weapon inventory (trading system, perhaps) and also a save/load system.

Please comment, but remember that this is a work in progress. Most of the visual assets are placeholder art.

3rd Person Shooter Project

Over the last week or two, I have been gearing back up to work on my ongoing "3rd Person Shooter" framework. I decided to create this blog to document my progress, as well as share my experiences with others who might be interested.

I am undecided as to what I want this project to be eventually. Beyond the 3PS framework, I plan to continue developing this into a full project that I hope one day sees completion. A couple of ideas have bounced in and out of my head. My intention when starting this project was to eventually create a Tactical 3rd Person Military Shooter. In the year or so since, my desire has shifted to making some type of open-ended 3rd Person Shooter/RPG hybrid.

The lack of concrete story has not hindered the development of this project. The framework mechanics are relatively unchanged, with the exception of having to completely redo the raycasting part of the project (due to enhancements in the 3dRad engine, my previous raycasting method became obsolete). The biggest obstacle that I have faced is my own lack of expertise. I have lost many, many hours of sleep over the last year working on what I consider to be relatively simple problems. And just when it seems one problem is corrected, another one would pop up in its place.

But as the first stage of this project nears completion, I begin to look ahead to develop my vision of what I want this project to become.

Here is a brief video chronology of this project.
Feb '09


Mar '10


May'10

Work in Progress #2

This is another update to the 3rd Person Shooter project. This time I have added a drivable vehicle.

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