Showing posts with label Free Game builder. Show all posts
Showing posts with label Free Game builder. Show all posts

Help Wanted!

I am just one marginally talented guy, and I can't do it alone. As I flesh out my vision for this project, it is obvious that I am going to need a lot, and I mean A LOT of help.

If you are a like-minded hobbyist and have any of the skills listed below, then keep reading. I'm not looking for people to dedicate every waking hour to this, just a few people to lend a hand here and there...

I am looking for:
Quest Writers
3d Animators
3d Character Designers
3d Level designers
VFX Artists

A short description of the project:
A 3rd Person zombie/survival RPG/shooter that takes place in a near future post-apocalyptic setting.

If you are interested, please click "Contact Me!" at the top of the page.

Tea Party!!!

This is another update to my third person shooter project. I have the basic framework of a functional 3rd person shooter finished, and in this video I am demonstrating drivable vehicles and the newly added enemy AI as well.

I still plan on adding some type of inventory system beyond the existing weapon inventory (trading system, perhaps) and also a save/load system.

Please comment, but remember that this is a work in progress. Most of the visual assets are placeholder art.

3rd Person Shooter Project

Over the last week or two, I have been gearing back up to work on my ongoing "3rd Person Shooter" framework. I decided to create this blog to document my progress, as well as share my experiences with others who might be interested.

I am undecided as to what I want this project to be eventually. Beyond the 3PS framework, I plan to continue developing this into a full project that I hope one day sees completion. A couple of ideas have bounced in and out of my head. My intention when starting this project was to eventually create a Tactical 3rd Person Military Shooter. In the year or so since, my desire has shifted to making some type of open-ended 3rd Person Shooter/RPG hybrid.

The lack of concrete story has not hindered the development of this project. The framework mechanics are relatively unchanged, with the exception of having to completely redo the raycasting part of the project (due to enhancements in the 3dRad engine, my previous raycasting method became obsolete). The biggest obstacle that I have faced is my own lack of expertise. I have lost many, many hours of sleep over the last year working on what I consider to be relatively simple problems. And just when it seems one problem is corrected, another one would pop up in its place.

But as the first stage of this project nears completion, I begin to look ahead to develop my vision of what I want this project to become.

Here is a brief video chronology of this project.
Feb '09


Mar '10


May'10

Work in Progress #2

This is another update to the 3rd Person Shooter project. This time I have added a drivable vehicle.

Work in Progress

This is a quick video I recorded to document my progress with my ongoing 3rd Person Shooter project.

Powered by Blogger