Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

November update- splash screen and Title screen!!!

This is a quick little something I threw together as a front-end for the project... This is in the hopes that I will have a small playable demo by the year's end.

October Update...Back into the cave

There is nothing new to show and tell, really. For now and the near future, I'm going back into the cave to undertake the task of coding in a bunch of enemies into the game. this consists of adding the models and making physics, collisions and scanning work. If that wasn't enough work, Then I have to take on the task of migrating all of that data into the Save/Load system. In a couple words, It's going to be boring/arduous work. When I re-emerge, hopefully, I will have a playable demo ready and available...

Stay Tuned.

Blender Crash Course and Character Modeling

Here is an outstanding Blender tutorial that I stumbled upon. It teaches some basics of using the Blender interface, and shows the workflow of modeling a low poly character.

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